E3 2011: Gears of War 3 – New Storytelling, Mechs, and Stunning Sights
It’s like candy for your eyes.
Spoiler Alert: The following preview contains information about the single-player campaign of Gears of War 3.
Say what you will about the plot of Gears of War 2, but I happened to enjoy its pacing much more than the original. I felt like I was progressing at a good pace and appreciated that. So it’ll be interesting to see how the tweaked narrative in Gears of War 3 will affect the pacing.
In the quick snippet of single-player that I saw, Marcus and the COGs were aboard the flotilla after Jacinto fell. Of course they aren’t as safe as they believe, and a lambent leviathan, or as I like to call it, the Kraken, attacks the ship.
Its crazy lambent-infected eye peers menacingly over Marcus and his friends aboard the ship, and the crew jumps to action. Marcus and Dom head over to the nearby one-person mechs, called Silverbacks, while Baird and Cole take point on the bridge over the body of water. The plan is for Marcus and Dom to get the nasty creature carefully into position underneath the destroyed part of the bridge so that Baird and Cole can dump a crate full of tickers (small, explosive Locusts) onto it.
Marcus and Dom head over to the Silverbacks and saddle up to unleash loads of bullets into the leviathan’s flesh. The Silverbacks are pretty bad-ass – you stomp around like a mini-tank and can smash any enemies that manage to get past your heavy fire with the press of the B button. After damaging the leviathan’s eye with the Silverbacks, the damn thing sprouts polyps (crab-like creatures that spread the lambent infection). Thankfully, right on schedule, the tickers are tossed onto the unsuspecting monster. All is right in the world.
At this point the campaign rewinds to when the Kraken first attacks. This time, you’ll play as Baird and Cole and there’s quite the sight to behold. From your birds-eye view you can easily see the ornery leviathan trying to feast on your fellow COGs below. It’s a stunningly beautiful, yet scary moment. You’ll want to stare at how pretty everything looks, but if you don’t work fast, your buds will become infected or even killed.
The crew works its way down to the ticker crate, making a pit stop to see the new two-player cooperative weapons – the Vulcan Cannon. The cannon is a powerful weapon to use; one player will control the iron sights and trigger while the other will constantly crank a lever to keep feeding their pal bullets. If done correctly, the Vulcan Cannon can unload around 900 bullets into an enemy. Not too shabby. With that weapon on their side, the team successfully saves the day. The only problem is that the lambent isn’t the only thing that explodes when the tickers land – the war torn bridge finally caves thanks to the proximity of the blast and Baird and crew go plummeting down towards the cold, cruel sea.
Ah, cliffhangers. You won’t need to worry about them in Gears of War 3, though, as this is the end of the trilogy. But that doesn’t mean it’s the last you’ll see of Gears of War. It’s clear that the team at Epic Games is pouring a lot of time and thought into the final chapter, and Design Director Cliff Bleszinski confirmed that the campaign will be longer than both Gears of War and Gears of War 2 by “a decent amount.”