“After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition,” said Ken Levine, Creative Director of Irrational Games. “BioShock Infinite has been our sole focus for the last four years, and we can’t wait for fans to get their hands on it.”
BioShock Infinite won more than 75 editorial awards at E3 in 2011, including the Game Critics Awards’ Best of Show, the game had been named one of the most anticipated games of 2012 by more than 50 media outlets, including WIRED, USA Today, TIME, GameSpot, and GameTrailers.
BioShock Infinite puts players in the role of Booker DeWitt, a hard-bitten former Pinkerton agent, together with the revolutionary AI companion, Elizabeth. The two struggle to escape the sky-city of Columbia, in a 1912 America that might have been. Armed with an arsenal of new weapons and abilities, they face menacing enemies, in unique expansive environments. [Press Release]